
rare orb
Pulse
100 HP10 bump
Waits longer, hits harder.
Charge up
Every 1.5 s Pulse gains a charge: it grows slightly and its contact damage rises by 3, up to 7 charges (31 damage). Landing a contact hit spends every charge.

Waits longer, hits harder.
Every 1.5 s Pulse gains a charge: it grows slightly and its contact damage rises by 3, up to 7 charges (31 damage). Landing a contact hit spends every charge.